Just when the enemy troops are going to die or have just vanished, we’ll place the Hog Rider. After defending the push, we will place the Hog rider without any delay. Mid-game: Our Valkyrie Hog rider deck gives us great defence for most type of attacks. In a rare case, if Log is not there, only then Earthquake. We will have the Valkyrie or the Royal Delivery ready to be placed on top of the push. After this, we will wait for the opponent’s push to cross the bridge. Valkyrie is best used when placed immediately near the enemies. It should be Archers preferably if you haven’t used them. Then wait again for the elixir to bar to hit 10 and place defence at the right lower corner of the arena. If they drop a heavy tank such as Pekka or Golem, after 1-2 seconds when it is behind their Princess tower, place the Tesla in the middle of the arena. After the first move, the opponent will also place their troop at the back of their King tower. Don’t spam the Hog rider at the bridge it will waste our one damage cycle. Either place the Skeletons at the back, or the Archers or even the Valkyrie. Once the elixir bar hits 10, we can start with our moves. Opening: Our Valkyrie Hog Rider deck is a fast cycle deck and we don’t have to wait much. The free-to-play score is good for the Valkyrie Hog Rider deck, so if you are just a casual player, you can have some fun too. It comes with great defence and good versatility. The Valkyrie Hog Rider deck has an average elixir cost of 3. Royal Delivery: With its splash, Royal delivery is very good air and ground defence.Earthquake: This spell is our pump response to their defensive buildings.Archers: Our anti-air defence and another spell bait.Skeletons: These are not useless in this Valkyrie Hog rider deck.The Log: The spell which we will be using unrestrained to knock back the enemies and damage.
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